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Build 20070350

PokeSpire cards

There is no official card database. The table on this page is the card text extracted from the public HTML5 build on 2026-10-28.

Checked 2026-10-28 · build 20070350 · Play now

Cyndaquil fighting Sentret. Energy reads 2 of 3, Draw 5, Discard 1, catch chance 54 percent.
Screenshot: barbecue-citrus-varmint / itch.io. Battle UI. Checked 2026-10-28.
Squirtle versus Vulpix. Torrent shows 3 Block and Withdraw grants Block. Water is super effective.
Screenshot: barbecue-citrus-varmint / itch.io. Water versus Fire battle. Checked 2026-10-28.

What I checked

I opened the battle screenshots before I trusted the file. Tackle, Ember, and Harden are visible on the Cyndaquil fight. Withdraw and a Water STAB line are visible on the Squirtle fight. The rest of the rows are in the build and not on a screenshot.

I am not listing observed drop rates. The build contains rarity weights, but those are not independent player measurements and do not establish one fixed chance for a particular card.

How a card is counted

The build has 244 entries. 242 are playable: 182 attacks and 60 skills. Two status cards, Confused and Sludge, are not playable. Rarities among the playable set: 10 starter, 90 common, 83 uncommon, 28 rare, 31 signature.

TypePlayable cards
Normal31
Fire19
Water20
Electric15
Grass23
Ice11
Fighting12
Poison10
Ground10
Flying11
Psychic13
Bug10
Rock10
Ghost10
Dragon8
Dark10
Steel10
Fairy9

Counts from build 20070350. Checked 2026-10-28. Single publisher, confirmed on screenshots only for the cards named above.

Single publisher / developer sources: S5 · Public HTML5 build 20070350; S4 · Official itch screenshots. Checked 2026-10-28.

Starter decks

Each starter begins with 10 cards. Build text.

StarterDeckNote
Bulbasaur4 Tackle, 4 Harden, Vine Whip, Leech SeedOvergrow heals 6 HP a fight
Charmander4 Tackle, 4 Harden, Ember, SmokescreenBlaze: +4 per hit under half HP
Squirtle4 Tackle, 4 Harden, Water Gun, Withdraw62 HP, Torrent 3 Block
Chikorita4 Tackle, 3 Harden, Razor Leaf, Light Screen, Leech Seed64 HP
Cyndaquil4 Tackle, 4 Harden, Ember, Quick Attack54 HP
Totodile4 Tackle, 4 Harden, Water Gun, Bite58 HP, Torrent
Treecko4 Tackle, 3 Harden, Absorb, Quick Attack, Leer56 HP, Overgrow
Torchic4 Tackle, 3 Harden, Ember, Peck, Sand Attack54 HP, Blaze
Mudkip4 Tackle, 4 Harden, Water Gun, Mud-Slap62 HP, Torrent

Single publisher / developer sources: S5 · Public HTML5 build 20070350. Checked 2026-10-28.

Keywords

Block, Retain, Exhaust, Recoil, X, Drain, Energy, Pierce, Fixed, and Weather are keywords in the build. STAB is ×1.5 when the move matches the user’s type. The full list under this section is every playable card, base text and upgraded text.

Single publisher / developer sources: S5 · Public HTML5 build 20070350. Checked 2026-10-28.

Keep reading

Sources

Every playable card

242 playable rows from build 20070350. Single source: public HTML5 build, checked 2026-10-28. Upgraded text is the “+” version in the same file.

CardTypeCostRarityTextUpgraded
Tackle Normal 1 starter Deal 6 damage. Deal 9 damage.
Harden Normal 1 starter Gain 5 Block. Gain 8 Block.
Quick Attack Normal 0 common Deal 4 damage. Deal 7 damage.
Double-Edge Normal 1 common Deal 12 damage. Take 3 recoil damage. Deal 16 damage. Take 3 recoil damage.
Fury Swipes Normal 1 common Deal 3 damage 3 times. Deal 4 damage 3 times.
Defense Curl Normal 1 common Gain 8 Block. Gain 11 Block.
Growl Normal 1 common Apply 2 Attack ↓. Apply 3 Attack ↓.
Leer Normal 0 common Apply 1 Defense ↓. Apply 2 Defense ↓.
Swift Normal 1 common Deal 8 damage. Retain. Deal 11 damage. Retain.
Pay Day Normal 1 common Deal 5 damage. Gain 4 Coins. Deal 7 damage. Gain 6 Coins.
Mega Punch Normal 2 common Deal 15 damage. Deal 20 damage.
Tri Attack Normal 1 uncommon Deal 3 damage 3 times. Apply 1 Burn. Deal 4 damage 3 times. Apply 2 Burn.
Hyper Fang Normal 1 uncommon Deal 10 damage. Deal 14 damage.
Swords Dance Normal 1 uncommon Gain 2 Attack ↑. Exhaust. Gain 3 Attack ↑. Exhaust.
Focus Energy Normal 1 uncommon Gain 8 Charged. Draw 1 card. Gain 12 Charged. Draw 1 card.
Body Slam Normal 1 uncommon Deal damage equal to your Block. Deal damage equal to your Block.
Substitute Normal 1 uncommon Take 5 recoil damage. Gain 15 Block. Take 5 recoil damage. Gain 20 Block.
Take Down Normal 2 uncommon Deal 11 damage. Gain 7 Block. Deal 14 damage. Gain 9 Block.
Double Team Normal 2 rare Gain 2 Guard ↑. Gain 6 Block. Exhaust. Gain 3 Guard ↑. Gain 8 Block. Exhaust.
Hyper Beam Normal 2 rare Deal 28 damage. Recharge: you have 1 less Energy next turn. Deal 36 damage. Recharge: you have 1 less Energy next turn.
Ember Fire 1 starter Deal 5 damage. Apply 3 Burn. Deal 7 damage. Apply 4 Burn.
Smokescreen Normal 1 starter Gain 5 Block. Apply 1 Attack ↓. Gain 8 Block. Apply 1 Attack ↓.
Fire Spin Fire 1 common Deal 3 damage 2 times. Apply 2 Burn. Deal 4 damage 2 times. Apply 3 Burn.
Flame Wheel Fire 1 common Deal 7 damage. Gain 4 Block. Deal 9 damage. Gain 6 Block.
Fire Fang Fire 1 common Deal 6 damage. If the foe has Burn: deal 5 damage. Deal 8 damage. If the foe has Burn: deal 7 damage.
Will-O-Wisp Fire 1 common Apply 6 Burn. Apply 9 Burn.
Flare Blitz Fire 1 common Deal 13 damage. Take 4 recoil damage. Deal 17 damage. Take 4 recoil damage.
Flamethrower Fire 2 uncommon Deal 13 damage. Apply 5 Burn. Deal 17 damage. Apply 6 Burn.
Sunny Day Fire 1 uncommon Start Harsh sunlight. Gain 2 Sunny Day. Exhaust. Start Harsh sunlight. Gain 3 Sunny Day. Exhaust.
Flash Fire Fire 1 uncommon Gain 7 Block. If the foe has Burn: gain 1 Energy. Gain 10 Block. If the foe has Burn: gain 1 Energy.
Overheat Fire 2 uncommon Deal 26 damage. Your Attack is lowered (Attack ↓ 2). Deal 33 damage. Your Attack is lowered (Attack ↓ 2).
Inferno Fire 2 rare Deal 8 damage. Double the foe's Burn. Deal 12 damage. Double the foe's Burn.
Fire Blast Fire 3 rare Deal 30 damage. Apply 6 Burn. Deal 38 damage. Apply 8 Burn.
Water Gun Water 1 starter Deal 6 damage. Deal 9 damage.
Withdraw Water 1 starter Gain 7 Block. Gain 10 Block.
Bubble Water 1 common Deal 5 damage. Apply 1 Attack ↓. Deal 7 damage. Apply 2 Attack ↓.
Aqua Jet Water 0 common Deal 3 damage. Draw 1 card. Deal 5 damage. Draw 1 card.
Rapid Spin Normal 1 common Deal 5 damage. Gain 5 Block. Deal 7 damage. Gain 7 Block.
Brine Water 1 common Deal 7 damage. If the foe is below half HP, deal 7 more damage. Deal 9 damage. If the foe is below half HP, deal 9 more damage.
Whirlpool Water 1 common Deal 2 damage 3 times. Apply 1 Defense ↓. Deal 3 damage 3 times. Apply 2 Defense ↓.
Shell Shield Water 2 uncommon Gain 16 Block. Gain 22 Block.
Bubble Beam Water 2 uncommon Deal 11 damage. Apply 2 Attack ↓. Deal 15 damage. Apply 2 Attack ↓.
Surf Water 2 uncommon Deal 13 damage. Gain 7 Block. Deal 17 damage. Gain 9 Block.
Aqua Ring Water 1 uncommon Gain 5 Regen. Exhaust. Gain 7 Regen. Exhaust.
Rain Dance Water 1 uncommon Start Rain. Gain 1 Rain Dance. Exhaust. Start Rain. Gain 1 Rain Dance. Exhaust.
Hydro Pump Water 3 rare Deal 32 damage. Deal 42 damage.
Thunder Shock Electric 1 starter Deal 6 damage. Deal 9 damage.
Charge Electric 1 starter Gain 4 Block. Gain 3 Charged. Gain 6 Block. Gain 5 Charged.
Spark Electric 0 common Deal 4 damage. Deal 6 damage.
Nuzzle Electric 1 common Deal 4 damage. Gain 4 Charged. Deal 6 damage. Gain 6 Charged.
Thunder Punch Electric 1 common Deal 8 damage. Gain 2 Charged. Deal 11 damage. Gain 3 Charged.
Electro Ball Electric 1 common Deal 4 damage, plus 2 for each other card in your hand. Deal 6 damage, plus 3 for each other card in your hand.
Thunder Wave Electric 1 uncommon Paralyze the foe. Exhaust. Paralyze the foe. Exhaust.
Thunderbolt Electric 2 uncommon Deal 15 damage. Apply 1 Defense ↓. Deal 19 damage. Apply 2 Defense ↓.
Volt Tackle Electric 1 uncommon Deal 14 damage. Take 5 recoil damage. Deal 19 damage. Take 5 recoil damage.
Wild Charge Electric 0 uncommon Take 4 recoil damage. Gain 2 Energy. Take 2 recoil damage. Gain 2 Energy.
Discharge Electric X rare Deal 7 damage X times. Deal 10 damage X times.
Thunder Electric 3 rare Deal 34 damage. Take 6 recoil damage. Deal 44 damage. Take 6 recoil damage.
Vine Whip Grass 1 starter Deal 6 damage. Deal 9 damage.
Leech Seed Grass 1 starter Apply 4 Leech Seed. Apply 6 Leech Seed.
Razor Leaf Grass 1 common Deal 4 damage 2 times. Deal 6 damage 2 times.
Absorb Grass 1 common Deal 6 damage. Heal half the damage dealt. Deal 9 damage. Heal half the damage dealt.
Sweet Scent Grass 0 common Apply 1 Defense ↓. Apply 1 Poison. Apply 2 Defense ↓. Apply 2 Poison.
Stun Spore Grass 1 common Apply 3 Poison. Apply 1 Attack ↓. Apply 4 Poison. Apply 2 Attack ↓.
Petal Dance Grass 2 uncommon Deal 4 damage 4 times. Deal 5 damage 4 times.
Giga Drain Grass 2 uncommon Deal 12 damage. Heal half the damage dealt. Deal 16 damage. Heal half the damage dealt.
Synthesis Grass 1 uncommon Heal 8 HP. Exhaust. Heal 12 HP. Exhaust.
Ingrain Grass 1 uncommon Gain 3 Ingrain. Exhaust. Gain 4 Ingrain. Exhaust.
Sleep Powder Grass 2 uncommon Put the foe to sleep. Exhaust. Put the foe to sleep. Exhaust.
Solar Beam Grass 2 rare Deal 24 damage. Retain. Deal 32 damage. Retain.
Powder Snow Ice 1 common Deal 5 damage. Apply 1 Attack ↓. Deal 7 damage. Apply 2 Attack ↓.
Ice Shard Ice 0 common Deal 4 damage. Deal 6 damage.
Ice Punch Ice 1 common Deal 8 damage. Apply 1 Defense ↓. Deal 10 damage. Apply 1 Defense ↓.
Mist Ice 1 common Gain 6 Block. Remove your negative statuses. Gain 9 Block. Remove your negative statuses.
Icy Wind Ice 1 uncommon Deal 6 damage. Apply 2 Attack ↓. Deal 8 damage. Apply 3 Attack ↓.
Haze Ice 1 uncommon Remove the foe's positive statuses. Gain 5 Block. Remove the foe's positive statuses. Gain 9 Block.
Ice Beam Ice 2 rare Deal 12 damage. Paralyze the foe. Exhaust. Deal 16 damage. Paralyze the foe. Exhaust.
Blizzard Ice 3 rare Deal 28 damage. Apply 2 Defense ↓. Deal 36 damage. Apply 2 Defense ↓.
Karate Chop Fighting 1 common Deal 9 damage. Deal 12 damage.
Double Kick Fighting 1 common Deal 4 damage 2 times. Deal 6 damage 2 times.
Detect Fighting 1 common Gain 8 Block. Retain. Gain 11 Block. Retain.
Brick Break Fighting 1 uncommon Remove the foe's Block. Deal 8 damage. Remove the foe's Block. Deal 11 damage.
Bulk Up Fighting 1 uncommon Gain 1 Attack ↑. Gain 1 Guard ↑. Exhaust. Gain 2 Attack ↑. Gain 1 Guard ↑. Exhaust.
Submission Fighting 2 uncommon Deal 18 damage. Take 4 recoil damage. Deal 24 damage. Take 4 recoil damage.
Close Combat Fighting 2 rare Deal 26 damage. Your Defense is lowered (Defense ↓ 1). Deal 34 damage. Your Defense is lowered (Defense ↓ 1).
Focus Punch Fighting 3 rare Deal 36 damage. Retain. Deal 46 damage. Retain.
Poison Sting Poison 1 common Deal 3 damage. Apply 3 Poison. Deal 4 damage. Apply 4 Poison.
Acid Poison 1 common Deal 6 damage. Apply 1 Defense ↓. Deal 8 damage. Apply 2 Defense ↓.
Smog Poison 1 common Deal 2 damage 2 times. Apply 2 Poison. Deal 3 damage 2 times. Apply 3 Poison.
Poison Powder Poison 1 common Apply 4 Poison. Apply 6 Poison.
Venoshock Poison 1 uncommon Deal 6 damage. If the foe has Poison: deal 8 damage. Deal 8 damage. If the foe has Poison: deal 10 damage.
Sludge Bomb Poison 2 uncommon Deal 12 damage. Apply 4 Poison. Deal 15 damage. Apply 6 Poison.
Acid Armor Poison 1 uncommon Gain 2 Guard ↑. Gain 4 Block. Exhaust. Gain 3 Guard ↑. Gain 4 Block. Exhaust.
Toxic Poison 1 rare Apply 3 Poison. Double the foe's Poison. Apply 5 Poison. Double the foe's Poison.
Gunk Shot Poison 2 rare Deal 24 damage. Apply 6 Poison. Deal 30 damage. Apply 8 Poison.
Mud-Slap Ground 1 common Deal 4 damage. Apply 1 Attack ↓. Deal 6 damage. Apply 2 Attack ↓.
Sand Attack Ground 0 common Apply 1 Attack ↓. Apply 2 Attack ↓.
Bulldoze Ground 1 common Deal 6 damage. Apply 1 Defense ↓. Deal 8 damage. Apply 2 Defense ↓.
Bonemerang Ground 1 uncommon Deal 5 damage 2 times. Deal 7 damage 2 times.
Dig Ground 2 uncommon Gain 12 Block. Gain 6 Charged. Gain 15 Block. Gain 8 Charged.
Earth Power Ground 2 uncommon Deal 15 damage. Apply 1 Defense ↓. Deal 19 damage. Apply 2 Defense ↓.
Earthquake Ground 3 rare Deal 32 damage. Deal 42 damage.
Peck Flying 0 common Deal 4 damage. Deal 6 damage.
Gust Flying 1 common Deal 7 damage. Deal 10 damage.
Wing Attack Flying 1 common Deal 9 damage. Deal 12 damage.
Feather Dance Flying 1 common Apply 2 Attack ↓. Gain 3 Block. Apply 3 Attack ↓. Gain 4 Block.
Aerial Ace Flying 1 uncommon Deal 8 damage. Retain. Deal 11 damage. Retain.
Roost Flying 1 uncommon Heal 7 HP. Exhaust. Heal 11 HP. Exhaust.
Tailwind Flying 1 uncommon Draw 2 cards. Gain 1 Energy. Exhaust. Draw 2 cards. Gain 1 Energy. Exhaust.
Drill Peck Flying 2 uncommon Deal 16 damage. Deal 21 damage.
Brave Bird Flying 2 rare Deal 28 damage. Take 7 recoil damage. Deal 36 damage. Take 7 recoil damage.
Confusion Psychic 1 common Deal 7 damage. Deal 10 damage.
Agility Psychic 1 common Gain 5 Block. Draw 1 card. Gain 7 Block. Draw 1 card.
Light Screen Psychic 1 common Gain 6 Block. Draw 1 card. Gain 9 Block. Draw 1 card.
Psybeam Psychic 1 uncommon Deal 7 damage. Apply 1 Attack ↓. Deal 10 damage. Apply 1 Attack ↓.
Calm Mind Psychic 1 uncommon Draw 2 cards. Gain 3 Charged. Draw 2 cards. Gain 6 Charged.
Reflect Psychic 1 uncommon Gain 3 Guard ↑. Exhaust. Gain 4 Guard ↑. Exhaust.
Psychic Psychic 2 uncommon Deal 15 damage. Apply 1 Defense ↓. Deal 19 damage. Apply 2 Defense ↓.
Rest Psychic 2 rare Heal 12 HP. Remove your negative statuses. Exhaust. Heal 18 HP. Remove your negative statuses. Exhaust.
Psyshock Psychic 2 rare Deal 20 damage. Pierce. Deal 27 damage. Pierce.
Bug Bite Bug 1 common Deal 7 damage. Deal 10 damage.
String Shot Bug 0 common Apply 1 Attack ↓. Apply 1 Attack ↓. Draw 1 card.
Fury Cutter Bug 1 common Deal 3 damage 2 times. Deal 3 damage 3 times.
Twineedle Bug 1 common Deal 3 damage 2 times. Apply 2 Poison. Deal 4 damage 2 times. Apply 3 Poison.
Leech Life Bug 1 common Deal 5 damage. Heal half the damage dealt. Deal 8 damage. Heal half the damage dealt.
X-Scissor Bug 1 uncommon Deal 11 damage. Deal 15 damage.
Silver Wind Bug 2 uncommon Deal 12 damage. Gain 1 Attack ↑. Deal 15 damage. Gain 1 Attack ↑.
Megahorn Bug 2 rare Deal 26 damage. Deal 34 damage.
Rock Throw Rock 1 common Deal 8 damage. Deal 11 damage.
Rock Tomb Rock 1 common Deal 6 damage. Apply 1 Attack ↓. Deal 8 damage. Apply 2 Attack ↓.
Rock Blast Rock 1 common Deal 3 damage 3 times. Deal 4 damage 3 times.
Rock Polish Rock 1 uncommon Draw 2 cards. Gain 1 Energy. Exhaust. Draw 2 cards. Gain 1 Energy. Exhaust.
Rock Slide Rock 2 uncommon Deal 7 damage 2 times. Deal 9 damage 2 times.
Ancient Power Rock 2 uncommon Deal 10 damage. Gain 1 Attack ↑. Gain 1 Guard ↑. Deal 13 damage. Gain 1 Attack ↑. Gain 1 Guard ↑.
Stone Edge Rock 2 rare Deal 28 damage. Deal 36 damage.
Lick Ghost 1 common Deal 5 damage. Apply 1 Attack ↓. Deal 7 damage. Apply 2 Attack ↓.
Shadow Punch Ghost 1 common Deal 7 damage. Retain. Deal 10 damage. Retain.
Night Shade Ghost 1 common Deal fixed damage equal to your active Pokémon's level. Deal fixed damage equal to your active Pokémon's level.
Confuse Ray Ghost 1 common Apply 2 Attack ↓. Apply 1 Defense ↓. Apply 2 Attack ↓. Apply 2 Defense ↓.
Hex Ghost 1 uncommon Deal 6 damage. If the foe has a negative status, deal 8 more damage. Deal 8 damage. If the foe has a negative status, deal 10 more damage.
Shadow Ball Ghost 2 uncommon Deal 15 damage. Apply 1 Defense ↓. Deal 19 damage. Apply 2 Defense ↓.
Curse Ghost 1 uncommon Take 5 recoil damage. Apply 2 Attack ↓. Apply 2 Defense ↓. Exhaust. Take 3 recoil damage. Apply 3 Attack ↓. Apply 2 Defense ↓. Exhaust.
Phantom Force Ghost 2 rare Deal 18 damage. Pierce. Gain 8 Block. Deal 24 damage. Pierce. Gain 10 Block.
Dragon Rage Dragon 1 common Deal exactly 10 damage (fixed). Deal exactly 14 damage (fixed).
Twister Dragon 1 common Deal 3 damage 2 times. Deal 4 damage 2 times.
Dragon Breath Dragon 1 uncommon Deal 7 damage. Apply 1 Defense ↓. Deal 9 damage. Apply 2 Defense ↓.
Dragon Claw Dragon 1 uncommon Deal 10 damage. Deal 14 damage.
Dragon Dance Dragon 1 uncommon Gain 1 Attack ↑. Gain 1 Energy. Exhaust. Gain 2 Attack ↑. Gain 1 Energy. Exhaust.
Outrage Dragon 2 rare Deal 9 damage 3 times. Take 4 recoil damage. Deal 11 damage 3 times. Take 4 recoil damage.
Draco Meteor Dragon 3 rare Deal 36 damage. Your Attack is lowered (Attack ↓ 2). Deal 46 damage. Your Attack is lowered (Attack ↓ 2).
Bite Dark 1 common Deal 6 damage. Apply 1 Attack ↓. Deal 8 damage. Apply 1 Attack ↓.
Thief Dark 1 common Deal 6 damage. Draw 1 card. Deal 8 damage. Draw 1 card.
Sucker Punch Dark 0 common Deal 2 damage. If the foe is about to attack, deal 5 more damage. Deal 3 damage. If the foe is about to attack, deal 7 more damage.
Nasty Plot Dark 1 uncommon Gain 2 Attack ↑. Exhaust. Gain 2 Attack ↑. Exhaust.
Knock Off Dark 1 uncommon Remove the foe's positive statuses. Deal 8 damage. Remove the foe's positive statuses. Deal 11 damage.
Crunch Dark 2 uncommon Deal 14 damage. Apply 1 Defense ↓. Deal 18 damage. Apply 2 Defense ↓.
Dark Pulse Dark 2 rare Deal 22 damage. Apply 1 Attack ↓. Deal 28 damage. Apply 2 Attack ↓.
Foul Play Dark 1 rare Deal fixed damage equal to the foe's upcoming attack. Deal fixed damage equal to the foe's upcoming attack.
Bullet Punch Steel 0 common Deal 4 damage. Deal 6 damage.
Metal Claw Steel 1 common Deal 6 damage. Gain 2 Charged. Deal 8 damage. Gain 3 Charged.
Gyro Ball Steel 1 common Deal 8 damage. Deal 11 damage.
Metal Sound Steel 0 common Apply 2 Defense ↓. Exhaust. Apply 3 Defense ↓. Exhaust.
Iron Defense Steel 1 uncommon Gain 13 Block. Gain 18 Block.
Iron Head Steel 2 uncommon Deal 14 damage. Gain 4 Block. Deal 18 damage. Gain 6 Block.
Flash Cannon Steel 2 uncommon Deal 15 damage. Apply 1 Defense ↓. Deal 19 damage. Apply 2 Defense ↓.
Meteor Mash Steel 2 rare Deal 18 damage. Gain 2 Attack ↑. Deal 23 damage. Gain 2 Attack ↑.
Fairy Wind Fairy 1 common Deal 7 damage. Deal 10 damage.
Disarming Voice Fairy 1 common Deal 6 damage. Retain. Deal 9 damage. Retain.
Charm Fairy 1 common Apply 2 Attack ↓. Apply 3 Attack ↓.
Draining Kiss Fairy 1 uncommon Deal 7 damage. Heal 75% the damage dealt. Deal 10 damage. Heal 75% the damage dealt.
Play Rough Fairy 1 uncommon Deal 9 damage. Apply 1 Attack ↓. Deal 12 damage. Apply 1 Attack ↓.
Misty Terrain Fairy 1 uncommon Gain 8 Block. Remove your negative statuses. Gain 12 Block. Remove your negative statuses.
Dazzling Gleam Fairy 2 uncommon Deal 14 damage. Deal 19 damage.
Moonblast Fairy 2 rare Deal 20 damage. Apply 1 Attack ↓. Deal 26 damage. Apply 2 Attack ↓.
Slash Normal 1 signature Deal 10 damage. Retain. Deal 14 damage. Retain.
Blast Burn Fire 2 signature Deal 30 damage. Apply 6 Burn. Exhaust. Deal 40 damage. Apply 8 Burn. Exhaust.
Aqua Tail Water 1 signature Deal 9 damage. Gain 6 Block. Deal 12 damage. Gain 8 Block.
Hydro Cannon Water 2 signature Deal 26 damage. Gain 14 Block. Exhaust. Deal 34 damage. Gain 18 Block. Exhaust.
Seed Bomb Grass 1 signature Deal 9 damage. Apply 4 Leech Seed. Deal 12 damage. Apply 5 Leech Seed.
Frenzy Plant Grass 2 signature Deal 24 damage. Apply 7 Poison. Exhaust. Deal 32 damage. Apply 9 Poison. Exhaust.
Gigavolt Electric 2 signature Deal 22 damage. Gain 1 Energy. Gain 6 Charged. Exhaust. Deal 28 damage. Gain 1 Energy. Gain 8 Charged. Exhaust.
Last Resort Normal 1 signature Deal 20 damage, minus 3 for each other card in your hand. Deal 28 damage, minus 3 for each other card in your hand.
Aurora Beam Ice 2 signature Deal 16 damage. Apply 2 Attack ↓. Gain 6 Block. Exhaust. Deal 21 damage. Apply 2 Attack ↓. Gain 8 Block. Exhaust.
Pin Missile Bug 2 signature Deal 4 damage 5 times. Exhaust. Deal 5 damage 5 times. Exhaust.
Lava Plume Fire 2 signature Deal 18 damage. Apply 8 Burn. Exhaust. Deal 24 damage. Apply 10 Burn. Exhaust.
Feint Attack Dark 1 common Deal 7 damage. Pierce. Deal 10 damage. Pierce.
Pursuit Dark 1 common Deal 5 damage. If the foe is below half HP, deal 6 more damage. Deal 7 damage. If the foe is below half HP, deal 8 more damage.
Steel Wing Steel 1 common Deal 7 damage. Gain 4 Block. Deal 9 damage. Gain 6 Block.
Iron Tail Steel 2 uncommon Deal 16 damage. Apply 1 Defense ↓. Deal 21 damage. Apply 1 Defense ↓.
Milk Drink Normal 1 uncommon Heal 9 HP. Exhaust. Heal 13 HP. Exhaust.
Rollout Rock 1 common Deal 3 damage 2 times. Gain 3 Block. Deal 4 damage 2 times. Gain 4 Block.
Charge Beam Electric 1 uncommon Deal 7 damage. Gain 4 Charged. Deal 9 damage. Gain 6 Charged.
Avalanche Ice 2 uncommon Deal 12 damage. If the foe is about to attack, deal 8 more damage. Deal 15 damage. If the foe is about to attack, deal 10 more damage.
Cross Chop Fighting 2 uncommon Deal 17 damage. Deal 22 damage.
Cross Poison Poison 1 uncommon Deal 8 damage. Apply 2 Poison. Deal 11 damage. Apply 3 Poison.
Spike Cannon Normal 1 common Deal 2 damage 4 times. Deal 3 damage 4 times.
Cotton Spore Grass 1 common Apply 2 Attack ↓. Gain 4 Block. Apply 2 Attack ↓. Gain 7 Block.
Moonlight Fairy 1 uncommon Heal 7 HP. Gain 4 Block. Exhaust. Heal 10 HP. Gain 6 Block. Exhaust.
Shadow Claw Ghost 1 uncommon Deal 9 damage. Draw 1 card. Deal 12 damage. Draw 1 card.
Extreme Speed Normal 0 rare Deal 8 damage. Deal 11 damage.
Magical Leaf Grass 1 signature Deal 9 damage. Pierce. Retain. Deal 12 damage. Pierce. Retain.
Petal Blizzard Grass 2 signature Deal 16 damage. Gain 12 Block. Exhaust. Deal 21 damage. Gain 15 Block. Exhaust.
Flame Charge Fire 1 signature Deal 7 damage. Gain 4 Charged. Deal 9 damage. Gain 6 Charged.
Eruption Fire 2 signature Deal 26 damage. Apply 5 Burn. Exhaust. Deal 34 damage. Apply 7 Burn. Exhaust.
Waterfall Water 1 signature Deal 10 damage. Apply 1 Attack ↓. Deal 13 damage. Apply 1 Attack ↓.
Liquidation Water 2 signature Deal 24 damage. Apply 2 Defense ↓. Exhaust. Deal 31 damage. Apply 2 Defense ↓. Exhaust.
Aeroblast Flying 2 signature Deal 22 damage. Gain 8 Block. Deal 28 damage. Gain 10 Block.
Sacred Fire Fire 2 signature Deal 20 damage. Apply 6 Burn. Deal 26 damage. Apply 8 Burn.
Weather Ball Normal 1 common Deal 7 damage. In weather it deals 5 more and takes the weather's type. Deal 10 damage. In weather it deals 6 more and takes the weather's type.
Sandstorm Rock 1 uncommon Start Sandstorm. Gain 6 Block. Exhaust. Start Sandstorm. Gain 10 Block. Exhaust.
Hail Ice 1 uncommon Start Hail. Gain 6 Block. Exhaust. Start Hail. Gain 10 Block. Exhaust.
Facade Normal 1 common Deal 7 damage. If you have a negative status, deal 7 more damage. Deal 9 damage. If you have a negative status, deal 9 more damage.
Hyper Voice Normal 2 uncommon Deal 15 damage. Deal 20 damage.
Wish Normal 1 uncommon Gain 6 Regen. Exhaust. Gain 8 Regen. Exhaust.
Water Pulse Water 1 common Deal 7 damage. Apply 1 Defense ↓. Deal 9 damage. Apply 2 Defense ↓.
Crabhammer Water 2 uncommon Deal 15 damage. If the foe is below half HP, deal 6 more damage. Deal 19 damage. If the foe is below half HP, deal 8 more damage.
Heat Wave Fire 2 uncommon Deal 4 damage 3 times. Apply 2 Burn. Deal 5 damage 3 times. Apply 3 Burn.
Bullet Seed Grass 1 common Deal 2 damage 4 times. Deal 3 damage 4 times.
Needle Arm Grass 1 common Deal 7 damage. Apply 1 Attack ↓. Deal 9 damage. Apply 1 Attack ↓.
Aromatherapy Grass 1 common Remove your negative statuses. Heal 4 HP. Remove your negative statuses. Heal 7 HP.
Cotton Guard Grass 2 uncommon Gain 18 Block. Gain 24 Block.
Arm Thrust Fighting 1 common Deal 2 damage 4 times. Deal 3 damage 4 times.
Drain Punch Fighting 1 uncommon Deal 8 damage. Heal half the damage dealt. Deal 11 damage. Heal half the damage dealt.
Sand Tomb Ground 1 common Deal 3 damage 2 times. Apply 1 Defense ↓. Deal 4 damage 2 times. Apply 2 Defense ↓.
Power Gem Rock 1 uncommon Deal 10 damage. Deal 14 damage.
Zen Headbutt Psychic 1 common Deal 9 damage. Deal 12 damage.
Shadow Sneak Ghost 0 common Deal 4 damage. Deal 6 damage.
Dragon Pulse Dragon 2 uncommon Deal 16 damage. Apply 1 Defense ↓. Deal 21 damage. Apply 1 Defense ↓.
Signal Beam Bug 1 common Deal 7 damage. Apply 1 Attack ↓. Deal 10 damage. Apply 1 Attack ↓.
Shock Wave Electric 1 common Deal 7 damage. Retain. Deal 10 damage. Retain.
Leaf Blade Grass 1 signature Deal 11 damage. Retain. Deal 15 damage. Retain.
Leaf Storm Grass 2 signature Deal 30 damage. Your Attack is lowered (Attack ↓ 2). Exhaust. Deal 38 damage. Your Attack is lowered (Attack ↓ 2). Exhaust.
Blaze Kick Fire 1 signature Deal 9 damage. Apply 3 Burn. Deal 12 damage. Apply 4 Burn.
Sky Uppercut Fighting 2 signature Deal 24 damage. Pierce. Exhaust. Deal 31 damage. Pierce. Exhaust.
Mud Shot Ground 1 signature Deal 8 damage. Apply 1 Attack ↓. Deal 11 damage. Apply 1 Attack ↓.
Muddy Water Water 2 signature Deal 22 damage. Gain 10 Block. Apply 1 Attack ↓. Exhaust. Deal 28 damage. Gain 12 Block. Apply 1 Attack ↓. Exhaust.
Origin Pulse Water 2 signature Start Rain. Deal 20 damage. Start Rain. Deal 26 damage.
Precipice Blades Ground 2 signature Start Harsh sunlight. Deal 22 damage. Start Harsh sunlight. Deal 28 damage.
Dragon Ascent Flying 2 signature Deal 26 damage. Your Defense is lowered (Defense ↓ 1). Deal 34 damage. Your Defense is lowered (Defense ↓ 1).
Mist Ball Psychic 2 signature Deal 14 damage. Apply 2 Attack ↓. Deal 18 damage. Apply 3 Attack ↓.
Luster Purge Psychic 2 signature Deal 16 damage. Apply 2 Defense ↓. Deal 20 damage. Apply 2 Defense ↓.
Psycho Boost Psychic 2 signature Deal 28 damage. Your Attack is lowered (Attack ↓ 2). Deal 36 damage. Your Attack is lowered (Attack ↓ 2).