First run
How to play PokeSpire
You pick a region, pick a starter, then walk a map of wild fights, events, and gyms. One Pokémon is on the field. The team holds three.
Checked 2026-10-28 · build 20070350 · Play now
What I checked
I read the Kanto map screenshot and the Cyndaquil battle screenshot side by side. The map labels Brock on floor 4, Misty on 8, Lt. Surge on 11, and Erika as the act boss. The battle HUD shows 2/3 energy, Draw 5, and Discard 1.
There is no written tutorial on the itch page. The numbers in the tables are from public build 20070350, checked 2026-10-28. A patch can change them.
A first half hour
This is a reading order, not a required route. The map seed changes every run.
| Step | What I would do | Why |
|---|---|---|
| 1 | Start in Kanto with Bulbasaur | The developer wrote that Bulbasaur is too easy. Overgrow heals 6 HP each fight (build). |
| 2 | Take wild nodes early | The party cap is 3. A second and third Pokémon come from catches. |
| 3 | Throw only when the ball button is up | A throw costs 1 energy. Sleep and paralysis raise the rate in the build formula. |
| 4 | Expect a rival on floor 6 | The rival picks a starter that beats yours. Build-only. |
| 5 | Watch floors 8–11 | A roaming legendary can replace a node. It flees after 4 turns. Build-only. |
Sources (individual reports where noted): S5 · Public HTML5 build 20070350; S6 · r/pokemonbrowsergames launch thread. Checked 2026-10-28.
The battle screen
The base turn starts with 3 energy and draws 5 cards; badges and status can modify both. At turn end, non-Retain cards go to the discard pile, while Ethereal cards exhaust. The screenshot’s “Discard 1” is a pile counter, not a rule to keep one card. Block is shared by the whole team and lasts until your next turn starts. Switching the active Pokémon costs 1 energy. The enemy intent is shown before you end the turn.
Same-type attacks are marked STAB and deal ×1.5 in the build. The Squirtle screenshot shows “Water moves are super effective” against Vulpix, plus Torrent’s 3 Block.
Single publisher / developer sources: S5 · Public HTML5 build 20070350; S4 · Official itch screenshots. Checked 2026-10-28.
Catching
A ball costs 1 energy. The build clamps the chance between 2% and 95%. It multiplies ball rate, remaining HP, body size, a legendary factor, status, and ability. Sleep or paralysis is ×1.5. Poison or burn is ×1.2. The screenshot shows 54% and 42% in two different fights, so the number moves.
Single publisher / developer sources: S5 · Public HTML5 build 20070350; S4 · Official itch screenshots. Checked 2026-10-28.
Status and weather
These lines are build text, not a second publisher’s guide.
| Name | Effect in build 20070350 |
|---|---|
| Block | Stops attack damage until your next turn. Shared by the team. |
| Poison | Lose N HP at end of turn, then Poison drops by 1. |
| Burn | Lose N HP at end of turn, then Burn is halved. |
| Paralyzed | The foe skips its next action. You lose 1 energy next turn. |
| Asleep | The foe skips its next action. You draw 2 fewer cards. |
| Rain / Sun | Rain: Water +2 per hit, Fire −2. Sun is the reverse. |
| Sandstorm / Hail | Rock or Ice +2 per hit. Others lose 2 HP a turn, with type exceptions. |
Single publisher / developer sources: S5 · Public HTML5 build 20070350. Checked 2026-10-28.
Questions on this page
Where do I start a run?
On the title screen, choose New run, then a region. Only Kanto is open until you become that region’s champion. See the region guides.
Keep reading
Sources
- S4 · Official itch screenshots · checked 2026-10-28
- S5 · Public HTML5 build 20070350 · checked 2026-10-28
- S6 · r/pokemonbrowsergames launch thread · checked 2026-10-28
- S2 · Devlog: Hoenn · checked 2026-10-28